Virtual Reality Game Project

Permafrost

Permafrost is an endless-wave virtual reality tower defense game developed in Unity. Players must survive repeated enemy attacks while protecting a snow wall that gradually breaks down when it takes damage.

Role Level Designer / Game Designer
Project Stage Alpha Build
Engine Unity 5

Project Overview

The player defends against endless enemy waves in a virtual reality environment. A snow wall serves as the main defensive barrier, and the player must manage the space around it while preventing enemies from damaging it beyond repair.

My Contribution

As the level designer, I helped shape the gameplay space and player experience. My work focused on environmental layout, pacing, player movement, and supporting the tower defense mechanics within a virtual reality setting.

I also contributed to testing and iteration, helping refine the placement of interactive elements and the overall flow of combat encounters.

Technologies and Focus

Engine Unity 5
Platform Virtual Reality
Focus Level Design and Gameplay Flow

Alpha Build Video

Team Credits

Austin Holt

Team Lead / Technical Designer

Eric Santos

Lead Programmer

David Matias

Designer / Programmer / Sound

Peter Arzola

Programmer / Sound

Garrett Lantz

Level Designer / Game Designer

Matthew Allers

Game Designer

Joseph Lax

Lead Artist

Fisher Heins

Artist

Luke Doxsee

Artist

Quinn Weber

UI Artist