Virtual Reality Game Project
Permafrost
Permafrost is an endless-wave virtual reality tower defense game developed in Unity. Players must survive repeated enemy attacks while protecting a snow wall that gradually breaks down when it takes damage.
Project Overview
The player defends against endless enemy waves in a virtual reality environment. A snow wall serves as the main defensive barrier, and the player must manage the space around it while preventing enemies from damaging it beyond repair.
My Contribution
As the level designer, I helped shape the gameplay space and player experience. My work focused on environmental layout, pacing, player movement, and supporting the tower defense mechanics within a virtual reality setting.
I also contributed to testing and iteration, helping refine the placement of interactive elements and the overall flow of combat encounters.
Technologies and Focus
Alpha Build Video
Team Credits
Austin Holt
Team Lead / Technical Designer
Eric Santos
Lead Programmer
David Matias
Designer / Programmer / Sound
Peter Arzola
Programmer / Sound
Garrett Lantz
Level Designer / Game Designer
Matthew Allers
Game Designer
Joseph Lax
Lead Artist
Fisher Heins
Artist
Luke Doxsee
Artist
Quinn Weber
UI Artist