2017 Global Game Jam Project
Sight
Sight is an experimental game in which players guide an older blind man through a burning house. Players use environmental sounds and objects found throughout the home to understand the space and find a safe path outside.
Project Overview
The objective is to escort the character through the house and away from the fire. Because the character cannot rely on sight, the player listens for sounds placed throughout the environment to determine the correct path from room to room.
Players can also interact with objects found along the way to create additional sounds, helping them better understand their surroundings and move safely through the space.
My Contribution
As a Game Designer, I collaborated with the team on the core concept, player experience, and navigation mechanics. I helped shape how sound would communicate environmental information and guide the player through the house.
I also participated in testing and iteration during the limited game jam schedule, helping refine the experience so the sound cues were understandable and supported the intended gameplay.
Technologies and Focus
Project Image
Team Credits
Dan Murphy
Game Designer
Garrett Lantz
Game Designer
Pedro Tresgallo
Game Designer
Khip Louke
3D Artist
Brendan Kessel
Project Documentation / 3D Artist
Michael Riemer
Project Management / 3D Artist
Shayan Syed
3D Art / Animation / 2D Art