Senior Capstone Project
We Who Linger
We Who Linger is a large-scale Unity capstone project in which the player controls a guardian spirit defending a village while exploring the surrounding world for artifacts, memories, upgrades, and resources.
Project Overview
The player alternates between defending the village and exploring nearby ruins. Combat is fast-paced and supernatural, while the exploration sections focus on atmosphere, environmental storytelling, and uncovering artifacts from an earlier age. Collected resources help procedurally generated villagers grow, fight, and survive as the game progresses toward a final battle.
My Contribution
As World Lead and Level Designer, I helped guide the design and construction of the game world. I coordinated with designers, artists, and programmers to maintain consistency across environments, support gameplay goals, and ensure that the world reinforced the project's tone and narrative.
I also contributed to environmental layout, iteration, testing, and team coordination throughout development. Working on a 22-person capstone team strengthened my communication, organization, and cross-functional collaboration skills.
Technologies and Focus
Gameplay Video
Project Image
Team Credits
Joseph Lax
Creative Director
Kelly Sofian
Producer
Matt Allers
Design Lead
Eric Olsen
Programming Lead
Audrey Simmons
Art Director
Peter Arzola
Designer
Garrett Lantz
World Lead / Level Designer
Ryan Shereda
Designer
Trevor Kory
Artist
Bacon Shao
Artist
Natalia Sobery
Artist
Hannah Stiff
Artist
Kevin Collins
Programmer
Mark Hanaman
Programmer
Nicole Lawson
Programmer
Brian Luxem
Programmer
Jesse Maniccia
Programmer
Daniel Pavlik
Programmer
Jonathan Staats
Programmer
Alex Stocker
Programmer
Brad Vogeler
Programmer
Mary Bausman
Sound Designer
Reid Chapman
Composer
Matt Lalas
Composer
Christian Sauder
Composer
Conner Whitman
Composer